CREDITS
DEAD SIGNAL — an original game. Design, code, map, weapons, HUD, procedural audio and the synthesized score were all made for this project.
Characters & animation: Quaternius — Universal Base Characters, Universal Animation Library 1 & 2 (CC0).
Textures & HDRI: Poly Haven — Rob Tuytel, Dimitrios Savva, Rico Cilliers, Jenelle van Heerden, Amal Kumar, Sergej Majboroda, Dario Barresi, Greg Zaal, Jarod Guest (CC0).
Sound (CC0): Darsycho, EmoPreben, ArcadeParty, Vinrax, The Free Firearm Sound Library (B. Jaszczak, B. Nelson, K. Heras, M. Nanney), SpringySpringo, Independent.nu, bart, sinny, rubberduck, YCbCr, BMacZero, Luke.RUSTLTD, Kresiek The Furry, Julo (PD).
Attribution (CC BY 4.0, creativecommons.org/licenses/by/4.0):
"Storm Arwen 2022" by Tsorthan Grove — opengameart.org/content/storm-arwen-2022 — excerpted & looped.
"H.C. Orsted engine - start" by Work With Sounds / Torsten Nilsson — commons.wikimedia.org — excerpted & faded.
Fonts: Stardos Stencil (OFL), Special Elite (Apache 2.0), Share Tech Mono (OFL). Engine: three.js (MIT), Vite (MIT). Full details in ASSETS.md.
FIELD MANUAL
| WASD | Move |
| Mouse | Look |
| LMB | Fire |
| RMB | Aim down sights |
| R | Reload |
| Shift | Sprint |
| E (hold) | Interact / buy / repair barricades |
| Space | Jump |
| F | Melee (knife) |
| 1 / 2 / Q / Wheel | Switch weapon |
| V (hold) | Comms wheel: move the mouse to a call, release to send |
| Esc | Pause (multiplayer: field menu, the game keeps running) |
| Tab (hold) | Squad scoreboard (multiplayer) |
| E (hold, near a downed teammate) | Revive (multiplayer) |
Hold the line at the windows. Earn credits, open the station, restore main power, and find out what is broadcasting from Sublevel B.
This page is on localhost: friends can't open this link. Share your LAN or tunnel address instead (host.bat prints it).
You're the host: your browser runs the station. If you switch tabs or minimise it, the game freezes for everyone.
Original game. Assets: Poly Haven (CC0), Quaternius (CC0), OpenGameArt contributors (CC0 / CC-BY). See ASSETS.md.